The anime to workbench game pipeline is real and I for one am quite enjoying it. If you like Spy X Family and vellum games, then Mission for Peanuts is for you! A simple hand management game, Spy X Family Mission for Peanuts sees players trying to outmaneuver one flipside to build the weightier two vellum team for the mission. The player who brings the Forger family together first, wins the round. Get three peanuts, and you’ve won the game!
If you don’t know why peanuts, in Spy X Family, Anya the winsome telepath who knows her ‘dad’ is an undercover spy for Westalis and her ‘mom’ Yor is an sniper with the lawmaking name ‘Thorn Princess’ loves peanuts! While short, the game is fun and small unbearable to take with you to wherever you might want to play.
What’s in the Box?
Mission for Peanuts comes with 24 game cards, 5 reference cards, and 12 peanut point tokens. The rulebook is unquestionably the largest thing in the box and I wonder if it would have been possible to make it smaller. If so the box could have been half the size and plane easier for transport.
The rulebook has month explaining who the notation are and how their cards work, which I appreciated. The information is moreover nice for people who might not know as much well-nigh the anime and who the eight notation unquestionably are. Kess Co.’s manufacturing was unconfined with very sleek cards and the peanuts don’t finger flimsy at all. Important considering they are small and can hands get lost if you’re not paying attention…Maybe that was just me and my friend in our excitement to play.
How’s it Play?
Gameplay for Mission for Peanuts is pretty straightforward. Each player gets two cards, one of which is their ‘hand’, and the other is their Role (who they are ‘playing’ as). Each player draws a vellum from the deck and must take one of the pursuit actions. They can either discard a vellum from their hand squatter up and then take the whoopee in the ASSIS textbox on that card. Or they must DEPLOY a new role by discarding their current Role faceup in front of them and then take the whoopee in the DEPLOY textbox of their new role card.
Some cards have deploy effects that protect the player as long as they alimony that role, while other cards have squire deportment that help the player win the round. Anya can obviously see the hands of other players. You’re eliminated for the round if you receive Yor from flipside player. There’s moreover the seer who can squint at the top 2 cards, and then discard 1. The Handler can rotate Roles, while a player can use the Wage-earner to get a vellum from flipside one. So on and so forth.
If you manage to get the Forger family (one as a role, two in hand), then you’ve won the round. Otherwise the player with the weightier pair wins the round. The highest ranked is the spy x telepath or spy x assassin, followed by telepath x assassin, spy x informant, telepath x seer, handler x agent, and sniper x secret police. If there are no pairs, the player with the least X notches (signifying how many of that vellum are in the deck) wins.
The player who gets to 3 peanut points for three players wins, or 2 peanut points with four to five players. These are recommended amounts, so you can really do whatever you want while playing which is fun!
Overall my friends and I enjoyed playing the game. Having increasingly players makes it increasingly entertaining, considering everyone is trying to psych each other out and pretend like they don’t have one of the Forger family. Or if you’re really good at bluffing, playing with a smaller group works too. Having the reference cards makes playing really easy too so you can quickly icon out what your weft cards can do, or what you might have to expect from others without needing to have all the cards in front of you. Spy X Family Mission for Peanuts is definitely one of the games that I’ll be replaying then and again!
You can sign up to be notified of when the game releases in September at Kess Co.